European War VI

Wednesday 30 January 2019


An exciting game with the theme of battle board game genre. But in my opinion the gameplay is actually similar to the turn-based RPG strategy game. With battles taking turns with colonies and enemy soldiers. Every passing one turn, we will get a number of material production, Industry and Population. These three things serve to create new troops / units and upgrade the city that we have mastered.

Whether or not there is a lot of production depends on the level and the number of cities that we master when fighting. In addition to producing, the city will also add HP bars when placing troops on it. So the more cities we master, the easier the battles we face.

In this game we will control troop with several types based on the type of attack. Each army unit also has its own level based on its level. And of course the higher level of troops also requires the amount of production to be more expensive too. There are Infantry Troops, Riders of the cavalry and the long-range cannon attacker.

I feel there is a strategy behind this type of force. That means certain types of troops are the weaknesses of other types of troops. The problem is when I shoot merians into infantry, the damage is greater when my troops attack other types of units. But I still doubt, because the difference in damage can also occur due to differences in the level of the unit concerned.

Seen from the mission in campaign mode, it seems like the basic story of this game is a revolutionary war in America. There are missions of the Battle of Lexington, Boston etc. Some missions that remind me of the Assassin's Creed 3 game. It seems like Connor was involved in this war in the game. War between America against Britain / Great Britain. American struggle for independence and freedom from colonialism. It seems that there have been several films that I have also seen about this event.
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